Kelathorn Swiftsure
surveyed the devastation. A few bodies still twitched, but the wardancers were
putting them out of their misery. The survivors who had managed to flee the
massacre were being hunted down – none would live to see the morning. Kelathorn
wiped his blade on the grass and returned it to its sheath. This incursion had
been stopped. But there would be another. And another…
My mate, Richard, and I just played a short game of third
ed. 700 points each, wood elves vs skaven. It was his first game in about 25
years, and only my third or fourth since the old days so this was really about
getting to grips with the rules and giving a run to some of the miniatures I’ve
painted up in the last year or so.
Battle lines are drawn... |
I kept the set up pretty simple, as I didn’t want to spend
the whole game getting over obstacles or manoeuvring around buildings. And the
board is only 3’x3’, and it gets cluttered pretty quick. Richard got the pick
of the table ends and opted for the hill. We set up in movement order – slowest
first – as per the rules..
For the skaven, going left to right there are stormvermin
with the army general, gutter runners, two rat ogres and a beastmaster, a
warpfire thrower team, a block of slaves, a poisoned wind globadier and a block
of clanrats. Competent generals will spot my first mistake right there!
The elves lined up with two units of archers (25 in total),
wardancers, cavalry (and general) and a small unit of falconers.
'Bipedal man-sized rats, sah! Coming right for us! |
Wood elves as far as the eye can see... |
My thinking with the deployment was to put the stormvermin
behind the cover of the woods and march them up the flank, supported by the rat
ogres, and send the clanrats into the storm of arrows in the hope that they
could soak up the damage and make it to close combat.
The wood elves took the first turn and my plan promptly came
unstuck! Both archer units opened up on the clanrats, as I expected, they took
a bunch of casualties, failed their rout test and promptly disappeared off the
board. This is when I realised that putting your general on one flank means
that the ability to use his leadership for rout tests is severely limited. Not
that it would have mattered – I rolled an 8 on the rout test, general’s Ld is 7
– but still. Lesson learned!
If we hide behind this tree, maybe they won't see us... |
Now, I didn’t take a load of pictures as I thought the game
would last longer than it did and I’d have plenty of opportunity! So you’ll
just have to imagine my remaining units steadily advancing in my turn, with the
rat ogres executing a left turn to try to get around the flank of the cavalry
that had advanced towards the stormvermin.
Then imagine the wood elves’ second turn, when the falconers
managed to pick off the beastmaster, sending the rat gores back into their wild
state and heading for the table edge. The slaves got hammered but the plucky
little bastards passed their rout test! The wood elf cavalry charged the
stormvermin. The two generals clashed – mine managed to take out one of the
elves, but the woodies had the better of the encounter and routed the rats off
the back table edge. The wardancers charged the gutter runners, to similar
effect.
Chaarrge... |
So by the start of my second turn, I had a unit of slaves, a
warpfire thrower team and a poisoned wind globadier left on the table (the rat
ogres made it to the table edge at the start of the turn)! Carnage. I managed
to get a shot off at the elf cavalry with the warpfire thrower. Two elves were
immolated and the general became a pile of goo. Success!
Guys? Where is everyone? Guys? |
Next turn saw the inevitable happen. 25 elf archers opened
up on the slaves. The one model that survived the onslaught quite sensibly
panicked and headed for the hills. The cavalry charged and destroyed the
warpfire thrower. Game over! With two skaven models left on the table, we
called it a night.
Can't we just be friends? |
Despite getting my arse handed to me, it was a fun game! I
certainly learned a lot. The main lesson was that I need a bigger board. 3’x3’
didn’t give me enough chance to get away from the table edges before I started
failing rout and panic tests. With a move of 5”, this means that skaven will
usually be off the board before they can rally especially when they’re hit by
massed archers.
Ok, we'll call it a draw |
This is compounded in a low points cost game, because the
smaller unit sizes mean that it only takes four or five casualties before rout
tests come into play. With low Ld for skaven, this is a recipe for disaster!
With a bigger table and an army of 1,000 points plus, I think skaven would be
more competitive.
That said, in low points value games I think I’d ditch the
rat ogres in favour of more clanrats. The ogres are too vulnerable in such a
small unit, and I think a bigger unit would be putting too many eggs in one
basket in a 700 point game. Either that or get a second handler, I suppose.
But also I think my tactics were a bit lacking. I should
have put my general in the middle of the table to take advantage of his Ld and
just pressed ahead up the guts. The gutter runners should have gone ahead to
screen the units behind them from one of the archer units, with the fire
thrower following close to soften up the enemy. The rat ogres could have held the
left flank themselves (if the handler didn’t get hit), and the slaves could
soak up a bit of attention on the right flank.
So looks like my next big project is making a gaming table!
Until next time, happy gaming!
Nice. One rule you could try with a small table like that is giving units one chance to rally when they rout to the table edge - one could also see it as representing units that manage to find their way back into the fight after being routed off the battlefield.
ReplyDeleteAh, good idea! Thanks, Nathan. Didn't even occur to me to house rule a way around some of the problems. Will give it a go next time.
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